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Software Projects

My software projects showcase my Python, Java, C, and C++ experience and capabilities that has helped me create a variety of applications relevant to the gaming industry, cloud computing, and chip industry. The latter part of the list showcases data science and machine learning projects that have piqued my interest and have been facilitated by my DS and ML classes at UT Austin.

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Projects are hyperlinked if project is available to show. 

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01

MasterMind Game in Java

This game is a software version of the notorious childhood board game we all played. A secret code is randomly generated and the player is given 12 tries to guess what the secret code is. After every try, players are provided 'feedback' in the form of black and white tokens.

02

Inventory Database 

I created an inventory system for businesses in Java OOP. Product shortages, over-stocking, missing goods, unaccounted commodities, and other simulated processes were accounted for in this program. 

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03

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From being inspired to change the way we advertise movie posters, I decided to look into Neural Style Transfer for our Final Project. Throughout this project, I tested Style Transfer with multiple different models, parameters, and art images in order to find out what would make the output movie posters as appealing as possible. Additionally, I tested Style Transfer with foreground and background detection and used multiple style images in relation to one content image to get a more thorough understanding of the topic.

04

This project seeks to develop and test various data science algorithms to accurately predict the amount of product sold by Corporacion Favorita, an Ecuadorian grocery store through the use of standard regression, MLP, and polynomial models, as well as Meta’s prophet library.

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